I set out to sculpt a sleeping fairy baby to enter into a sculpting contest. My frustrated kept mounting as I worked on the face because I really didn’t like how she was turning out.
I haven’t sculpted a baby face in quite some time, and even the faces I have done were… amateurish.
And it occurred to me, instead of frustrating myself sculpting a face I don’t like, hands I don’t like, feet I don’t like… why not step back and PRACTICE? After all, isn’t that what I tell my students (I teach chemistry) on a daily basis?
Don’t tackle the entire difficult problem at once. Break it down into concepts and practice each component before moving on to the next.
So this is me taking my own advice. I squished the first 2 faces, here is #3 and 4.
My goals: Understand the baby face just a teeny bit more. Practice anatomical proportions by studying reference photos.
First thing I noticed: There really are NOT enough baby sculpting resources out there, especially free ones. There are some, but the video quality is poor, there is no sound/explanations, nothing that really caught my attention.
If/when I’m really good I will try to create some videos.
So instead I watched a few drawing videos and paid close attention to the proportions mentioned. This includes the placement of eyes lower down on the face, small nose, mouth, tiny chin…
Then I assembled my ‘reference photos’ by doing a google image search for ‘sleeping baby face‘
Here they are. Not perfect, not by a long shot. But I feel these 2 are the best and most realistic I’ve ever done.
Practice Polymer Clay Baby Head #3
While I do like how he turned out, I feel he looks a bit like an old man. Something about the shape forehead and cheeks. Or perhaps I still have the eyes too high in the head.
Any and all feedback/critiques will be greatly welcome
Practice Polymer Clay Baby Head #4
I love how this one turned out. A few improvements compared to the previous face (in my opinion) include the less bulging forehead, smaller features and recessed chin.
Of course my goal is to make them even more realistic. So, if you notice something I can change and improve, please let me know by leaving a comment below.